<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>KIT109 - Cold Line Devlog - itch.io</title><link>https://chrmoaa.itch.io/cold-line</link><item><guid>https://chrmoaa.itch.io/cold-line/devlog/1508946/week-2-controls-structure</guid><title>Week 2 - Controls &amp; structure</title><link>https://chrmoaa.itch.io/cold-line/devlog/1508946/week-2-controls-structure</link><pubDate>Sun, 03 May 2026 11:01:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Overview This week I worked primarily on structuring Cold Line , building up the game to allow for sequences to play out through a scene controller. Alongside this, I worked on sprites for the game&#039;s...</p>]]></description></item><item><guid>https://chrmoaa.itch.io/cold-line/devlog/1500374/week-1-basic-stucture</guid><title>Week 1 - basic stucture</title><link>https://chrmoaa.itch.io/cold-line/devlog/1500374/week-1-basic-stucture</link><pubDate>Sun, 26 Apr 2026 13:45:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Overview &amp; Interaction For my first week of active development on Cold Line, I focused on implementing some version of each gameObject and script outlined in my modelling for the project. (Figure 1 -...</p>]]></description></item><item><guid>https://chrmoaa.itch.io/cold-line/devlog/1493869/cold-line-concept-development</guid><title>Cold Line - Concept Development</title><link>https://chrmoaa.itch.io/cold-line/devlog/1493869/cold-line-concept-development</link><pubDate>Sun, 19 Apr 2026 13:07:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Cold Line Point-and-click / puzzle narrative Shape the sound of your voice across an early 20th Century phone line, to convince the other end you are somebody you are not. Telephone communication, a f...</p>]]></description></item></channel></rss>